![]() ![]() ![]() Ueda and Sony Japan Studio pulled off a miracle when it shipped Shadow of the Colossus on that console. Shadow of the Colossus wouldn’t exist in 2018, and it never should have existed in 2005 on the PlayStation 2, either. You can’t turn it into an online multiplayer game-as-a-service, and it would still require a massive budget. Even with Sony holding the torch for single-player narrative experiences, Horizon: Zero Dawn, the upcoming God of War, and Naughty Dog’s games all avoid emulating Shadow of the Colossus in almost every way. You go from one fight to another in a land devoid of not only life but also side quests, hunting, and crafting. Colossus is quiet, contemplative, and empty, and all of those elements fit together to support one another. Sony couldn’t make a game like Shadow of the Colossus today, and it doesn’t. We now know we shouldn’t kill the colossi, and we now know that no one ever made games this way again. But more than anything, it’s tragic to go back because now we know better. ![]() So what is like going back to this masterpiece? It is still a technical marvel even if Bluepoint did blunt the style of the original director, Fumito Ueda.
0 Comments
Leave a Reply. |